Archaeogaming is the utilization and treatment of immaterial space to study created culture, specifically through videogames.

It requires treating a game world, a world bounded and defined by the limitations of its hardware, software and coding choices, as both a closed universe and as an extension of the external culture that created it. Everything that goes into the immaterial space comes from its external cultural source, in one way or another. Because of this, we see the same problems in studying culture in games as in studying culture in the material world.

Archaeogaming is a subdiscipline that requires the same standards of practice as the physical collection of excavated data, only with a different toolset. It also provides the opportunity to use game worlds to reflect on practice, theory and the perceptions of our discipline.